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Spells, Saher/Elemental Mage
(d20 spell list)

0th level
Universal:
Resistance
Detect Poison
Daze
Light
Mage Hand
Mending
Open/Close
Arcane Mark
Detect Magic
Prestidigitation
Read Magic
Flare
Dancing Lights
Ghost Sound
</p>

<p> 1st level
Universal:
Alarm
Hold Portal
Protection from Chaos/Evil/Good/Law
Shield
Grease
Mage Armor
Mount
Unseen Servant
Comprehend Languages
Detect Secret Doors
Identify
True Strike
Charm Person
Hypnotism
Sleep
Magic Missile
Change Self
Color Spray
Silent Image
Ventriloquism
Cause Fear
Ray of Enfeeblement
Animate Rope
Erase
Expeditious Retreat
Jump
Magic Weapon
Message
Spider Climb
Avert Evil Eye <sup class="note">(AA)</sup>
Endure Elements
(Casters who chose their own element can withstand an additional 2 points of damage per round)
Flame:
Burning Hands
Fire Truth <sup class="note">(AA)</sup>
Sand:
Move Sand <sup class="note">(AA)</sup>
Sand Jambiya <sup class="note">(AA)</sup>
Sand Slumber <sup class="note">(AA)</sup>
Sand Quiet <sup class="note">(AA)</sup>
Traceless Travel <sup class="note">(AA)</sup>
Sea:
Cool Strength <sup class="note">(AA)</sup>
Float <sup class="note">(AA)</sup>
Sea Sight <sup class="note">(AA)</sup>
Waterbane <sup class="note">(AA)</sup>
Obscuring Mist
Wind:
Alter Normal Winds <sup class="note">(AA)</sup>
Feather Fall
Wind Compass <sup class="note">(AA)</sup>
Obscuring Mist
</p>

<p> 2nd level
Universal:
Arcane Lock
Obscure Object
Protection from Arrows
Web
Detect Thoughts
Locate Object
See Invisibility
Darkness
Daylight
Shatter
Blur
Invisibility
Minor Image
Mirror Image
Misdirection
Ghoul Touch
Scare
Blindness/Deafness
Bull's Strength
Cat's Grace
Darkvision
Endurance
Knock
Levitate
Rope Trick
Resist Elements
(Casters who chose their own element can resist an additional 2 points of damage per round)
Flame:
Banish Dazzle <sup class="note">(AA)</sup>
Fire Arrows <sup class="note">(AA)</sup>
Flaming Sphere
Pyrotechnics
Sundazzle <sup class="note">(AA)</sup>
Sand:
Dust Curtain <sup class="note">(AA)</sup>
Enlarge Desert Creature <sup class="note">(AA)</sup>
Pillar of Sand <sup class="note">(AA)</sup>
Sand Shadow <sup class="note">(AA)</sup>
Sea:
Depth Warning <sup class="note">(AA)</sup>
True Bearing <sup class="note">(AA)</sup>
Fog Cloud
Wind:
Flying Jambiya <sup class="note">(AA)</sup>
Fog Cloud
Wall Against Noise <sup class="note">(AA)</sup>
Whispering Wind
</p>

<p> 3rd level
Universal:
Dispel Magic
Explosive Runes
Magic Circle against Chaos/Evil/Good/Law
Nondetection
Protection from Elements
(Casters who chose their own element can absorb and additional 2 points of damage per level.)
Phantom Steed
Serpia Snake Sigil
Stinking Cloud
Clairaudience/Clairvoyance
Tongues
Hold Person
Suggestion
Lightning Bolt
Displacement
Invisibility Sphere
Major Image
Halt Undead
Blink
Greater Magic Weapon
Haste
Keen Edge
Slow
Water Breathing
Find Water <sup class="note">(AA)</sup>
Dispel Mirage <sup class="note">(AA)</sup>
Flame:
Fireball
Flame Arrow
Sunscorch <sup class="note">(AA)</sup>
Sand:
Hissing Sand <sup class="note">(AA)</sup>
Sand Sword <sup class="note">(AA)</sup>
Whispering Sand <sup class="note">(AA)</sup>
Sea:
Converse with Sea Creatures <sup class="note">(AA)</sup>
Stone Hull <sup class="note">(AA)</sup>
Water Breathing
Sleet Storm
Wind:
Fly
Gust of Wind
Reveal Invisibility <sup class="note">(AA)</sup>
Wind Shadow <sup class="note">(AA)</sup>
Wind Wall
Sleet Storm
Gaseous Form
</p>

<p> 4th level
Universal:
Dimensional Anchor
Minor Globe of Invulnerability
Remove Curse
Minor Creation
Arcane Eye
Detect Scrying
Locate Creature
Scrying
Confusion
Emotion
Lesser Geas
Shout
Hallucinatory Terrain
Illusory Wall
Improve Invisibility
Rainbow Pattern
Contagion
Fear
Bestow Curse
Dimension Door
Polymorph Other
Polymorph Self
Flame:
Enhance Fire Creature <sup class="note">(AA)</sup>
Fire Shield
Fire Trap
Sunfire <sup class="note">(AA)</sup>
Sunwarp <sup class="note">(AA)</sup>
Wall of Fire <sup class="note">(AA)</sup>
Sand:
Conjure Sand Lion <sup class="note">(AA)</sup>
Sand Cone <sup class="note">(AA)</sup>
Stoneskin
Sea:
Ice Storm
Shatterhull <sup class="note">(AA)</sup>
Solid Fog
Strengthen Water Creature <sup class="note">(AA)</sup>
Wall of Ice
Wind:
Ghost Rigging <sup class="note">(AA)</sup>
Mirage Wall <sup class="note">(AA)</sup>
Solid Fog
Wind Blade <sup class="note">(AA)</sup>
</p>

<p> 5th level
Universal:
Major Creation
Wall of Iron
Prying Eyes
Dominate Person
Feeblemind
Hold Monster
Mind Fog
Sending
Wall of Force
Dream
False Vision
Mirage Arcana
Nightmare
Persistent Image
Seeming
Animate Dead
Magic Jar
Animal Growth
Fabricate
Telekinesis
Teleport
Permanency
Flame:
Summon Monster V (Fire Elemental)
Sand:
Summon Monster V (Earth Elemental)
Desert Fist <sup class="note">(AA)</sup>
Move Dune <sup class="note">(AA)</sup>
Passwall
Stone Shape
Transmute Rock to Mud
Transmute Rock to Mud
Wall of Stone
Sea:
Cone of Cold
Summon Monster V (Water Elemental)
Shipshock <sup class="note">(AA)</sup>
Transmute Rock to Mud
Water Blast <sup class="note">(AA)</sup>
Wind:
Cloudkill
Summon Monster V (Air Elemental)
Death Smoke <sup class="note">(AA)</sup>
Shield of Winds <sup class="note">(AA)</sup>
Wind Carpet <sup class="note">(AA)</sup>
</p>

<p> 6th level
Universal:
Antimagic Field
Globe of Invulnerability
Greater Dispelling
Guards and Wards
Repulsion
Analyze Dweomer
Legend Lore
True Seeing
Geas/Quest
Mass Suggestion
Chain Lightning
Contingency
Mislead
Permanent Image
Programmed Image
Project Image
Veil
Circle of Death
Disintegrate
Eyebite
Mass Haste
Flame:
Flameproof <sup class="note">(AA)</sup>
Flame of Justice <sup class="note">(AA)</sup>
Summon Monster VI (Fire Elemental)
Sand:
Move Earth
Part Sand <sup class="note">(AA)</sup>
Stone to Flesh
Flesh to Stone
Sand Shroud <sup class="note">(AA)</sup>
Summon Monster VI (Earth Elemental)
Sea:
Control Water
Command Water Spirit <sup class="note">(AA)</sup>
Ship of Fools <sup class="note">(AA)</sup>
Summon Monster VI (Water Elemental)
Wind:
Acid Fog
Control Weather
Summon Monster VI (Air Elemental)
</p>

<p> 7th level
Universal:
Finger of Death
Forcecage
Lifeproof <sup class="note">(AA)</sup>
Limited Wish
Mass Invisibility
Phase Door
Power Word, Stun
Prismatic Spray
Reverse Gravity
Sequester
Simulacrun
Spell Turning
Teleport Without Error
Vanish
Vision
Flame:
Delayed Blast Fireball
Sun Stone <sup class="note">(AA)</sup>
Sand:
Statue
Create Shade <sup class="note">(AA)</sup>
Sea:
Water Form <sup class="note">(AA)</sup>
Wind:
Create Soundstaff <sup class="note">(AA)</sup>
</p>

<p> 8th Level
Universal
Antipathy
Clone
Demand
Mass charm
Maze
Mind Blank
Permanency
Polymorph Any Object
Power Word, Blind
Prismatic Wall
Screen
Symbol
Sympathy
Trap the Soul
Flame:
Incendiary Cloud
Unleash Monolith <sup class="note">(AA)</sup>
Sand:
Sand Worm <sup class="note">(AA)</sup>
River of Sand <sup class="note">(AA)</sup>
Unleash Monolith <sup class="note">(AA)</sup>
Sea:
Cleanse Water <sup class="note">(AA)</sup>
Sink (TNAA)
Unleash Monolith <sup class="note">(AA)</sup>
Wind
Unleash Monolith <sup class="note">(AA)</sup>
</p>

<p> 9th Level Spells
Universal:
Energy Drain
Foresight
Imprisonment
Power Word, Kill
Prismatic Sphere
Succor (TNAA)
Time Stop
Weird
Wish
Flame:
Conflagration <sup class="note">(AA)</sup>
Meteor Swarm
Sand:
Sand Form <sup class="note">(AA)</sup>
Crystalbrittle (TNAA)
Sea:
Life Water <sup class="note">(AA)</sup>
Maelstrom <sup class="note">(AA)</sup>
Wind:
Windtomb <sup class="note">(AA)</sup>