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Saving Throw

When a creature is the subject of a dangerous spell or effect, it often receives a saving throw to mitigate the damage or result.

Saving throws are passive, meaning that a character does not need to take an action to make a saving throw—they are made automatically.

There are three types of saving throws:

Fortitude, used to resist poisons, diseases, and other bodily ailments.

Reflex, used to avoid effects that target an entire area, such as fireball.

Will, used to resist mental attacks and spells.