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Rawun
(d20 core class)

Arabian bards, the legend-keepers and storytellers. </p> <cellpadding="0" cellspacing="0"> <valign="top"><width="48%"> <p> Base Attack Bonus: As Bard
Saving Throws: As Bard
Alignment: Any non-lawful
Hit Die: d6 </p><p> Skills:
Class skills are as follows: Alchemy (Int), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (All skills), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language (Int), Spellcraft (Int), Swim (Str), Tumble (Dex) and Use Magic Device (Cha). </p><p> Skill Point at 1st Level (4 + Int modifier) X 4
Skill Points after 1st: 4 + Int modifier </p> </td><width="4%"> &nbsp; </td><width="48%"> <p> Weapon and Armor Proficiency: Rawun are Proficient in all simple weapons, as well, they may start with proficiency in one of the following: longbow, composite longbow, scimitar, cutlass, sap, short bow, composite short bow, short sword or whip. Rawun are proficient in light armor, medium armor and shields. Armor check penalties apply for all armor heavier than leather. Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment. For every AC a character has above +3 due to armor/shields, the character suffers a -1 penalty to attack rolls, skill checks and ability checks. </p><p> Spells: As a bard
Performance: As Bardic Music
Legend Lore: As Bardic Knowledge </p><p> Evil Eye: Once per day, the Rawun may either remove the evil eye from a person, or cause the evil eye to befall someone. The Rawun may only use one during a 24-hour period. </p> </td></tr> </table>