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#
Mystic
(d20 core class)

<table> <valign="top"><width="48%"> <p> Base Attack Bonus: As Monk
Saving Throws: As Monk
Alignment: Any Lawful
Hit Die: d8 </p><p> Skills:
Class skills are as follows: Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcane) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Swim (Str), and Tumble (Dex). </p><p> Skill Point at 1st Level (4 + Int modifier) ?4
Skill Points after 1st: 4 + Int modifier </p> </td><width="4%"> &nbsp; </td><width="48%"> <p> Weapon and Armor Proficiency: Mystics are Proficient in the club, crossbow (light or heavy), dagger, hand axe, jambiya, javelin, quarterstaff and sling. Mystics are also proficient in the kama, nunchaku and siangham. Mystics are not proficient with any armor or shields. Armor check penalties apply for all armor heavier than leather. Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment. For every AC a character has above +3 due to armor/shields, the character suffers a -1 penalty to attack rolls, skill checks and ability checks. </p><p> Monastic Training: Mystics act in every way as a monk of equal level. </p> </td></tr> </table>