ArabianAdventures.org HOME    INDEX    LOGON    @

AB
CD
EF
GH
IJ
KL
MN
OP
QR
ST
UV
WX
YZ
#
Holy Slayer
(d20 core class)

The original assassins. They seek to eliminate men who work against the will of the gods. They belong to highly secret organizations. </p> <table> <valign="top"><width="48%"> <p> Base Attack Bonus: As Rogue
Saving Throws: As Rogue
Alignment: Any
Hit Die: d6 </p> <p> Skills:
Class skills are as follows: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Read Lips (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha) and Use Rope (Dex). </p> <p>

Skill Point at 1st Level (8 + Int modifier) ?4
Skill Points after 1st: 8 + Int modifier </p> </td><width="4%"> &nbsp; </td><width="48%"> <p> Weapon and Armor Proficiency: Holy Slayer's are Proficient in all simple medium and small weapons, as well as the sap and short sword. Medium size Holy Slayer's are also proficient in the scimitar and cutlass. Saluks are proficient in light armor but not shields. Armor check penalties apply for all armor heavier than leather. Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment. For every AC a character has above +3 due to armor/shields, the character suffers a -1 penalty to attack rolls, skill checks and ability checks. </p> <p> Sneak Attack: As a rogue
Uncanny Dodge: As a rogue
Death Attack: As an assassin
Poison Use: As an Assassin </p> <p> Weapon Specialization: The Holy Slayer may specialize as a fighter, but only in the weapon that represents their fellowship. </p> </td></tr> </table>