Clerics of the Faith Pragmatic/Ethical/Moral
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Base Attack Bonus: As Cleric
Saving Throws: As Cleric
Alignment: Any (usually that of god)
Hit Die: d8
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Skills:
Class skills are as follows: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, religion) (Int), Profession (Wis), Scry (Int) and Spellcraft (Int). Ethoists (Faith Ethical) gain Diplomacy as a class skill. Moralists (Faith Moral) gain Diplomacy as a class skill.
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Skill Point at 1st Level (2 + Int modifier) ?4
Skill Points after 1st: 2 + Int modifier
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<p> Domains and Class Skills: As described in Player's Handbook. </p>
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<p> Weapon and Armor Proficiency: Cleric's are Proficient in all simple weapons and all forms of armor and shields. Armor check penalties apply for all armor heavier than leather. Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment. For every AC a character has above +3 due to armor/shields, the character suffers a -1 penalty to attack rolls, skill checks and ability checks. </p>
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Spells: As a Cleric
Deity, Domains and Domain Spells: As a Cleric
Spontaneous Casting: As a Cleric
Alignment Spells: As described under Clerics
Turn or Rebuke Undead: As a Cleric
Extra Turning: As a Cleric
Bonus Languages: As described under Cleric
Granted Powers: As a Cleric